PART TWO

2. The range of application

from VirtualCompose is divided into 3 different categories:
  • A. A Composing independently of objects of the background video
  • B. A Composing dependent on objects on the background video
  • C A Composing of objects with partial dependency on the background video


  • Under all 3 categories unikale scene cross fades or 2/3-dimensionale moving in RTS von Objekten can be created. Particularly for three-dimensional Inserts functions of other operators or Raytracer are included and combined with VirtualCompose.

    We take a length for the background scene of 5 seconds for all examples as basis. 5 seconds = 250 Fields (half-images) = 125 Frames (frames). " points " the positions of the object on the background video are called. The points always correspond to the focal point of the object. The whole of all points results in the movement path.

    During editing the path you should use the following cut list:

    1. Background scene2. Background scene3. VirtualCompose


    Afterwards you replace the 1. Background scene with the object scene. The simplest cut list can look then in such a way:

    1. Object scene2. Fast scaling (e.g..)3. Background scene4. VirtualCompose




    A. Composing von Objekten independently of the background video

    For the Composing independently of objects of the background video VirtualCompose makes directly several path Edit possibilities available.

    1.
    In the window " Draw Settings " adjust you under " Edit mode " the option " Path ". The entire path is then displayed during editing. Select under " Draw Mode" >"Vector ". Activate " Korrel " (" on ") and place " power " on e.g.. " 3 ". " Korrel " certainly to what extent again set points dependent on the preceding are. Set the 1. Point. With that 2. You determine point the distance (in the video is then the rate of the object) between the points 1, 2 and all following. Under " Acceleration " you can change the distance (rate) later. All following points can be set now by determination of a direction (Vector), it is no matter how far the new point of the preceding is placed - the direction is important. Ever after like is largely the correlation value under " power " set, the new point will correspond to the focused direction. This method is particularly recommended for the fast creation of flowing movements, since the points harmonieren among themselves always. A rework of the path is omitted.

    2.
    Operate in the " operator " window " DELETE ALL ". Issue under " D r a w M o d e"->"H a n d ". All points absolutely independently are set (not correlated) from each other. Ansich is so only conditionally usable this method, since movements take place jerkily. This type of editing gets a deeper sense only with the virtual INSERT. Usable is this method however nevertheless:

    3.
    Operate in the " operator " window " DELETE ALL ". Set now e.g. only 5 points - into all of the 4 Frameecken and one into the center. Press now in " operator " window the key " Stretch len ". VC interpolates the distances between the points with intermediate points, whereby the first by hand set point corresponds first of the path and the 5th set point the latter, in our example 250..

    4.
    Now if the corners of the path are to be smoothed, then " Korrel " should be on " on ". Access with the mouse a corner point and pull these in the direction opposite to the corner. As a function of set " power " the value precipitates the attainable curvature. It pay attention that sometimes all points are along-drawn (we to want also further no Ruckler in the course of motion of the object to have), which can lead to a Depositionierung of all points. Can to that be worked against, by executing several times a setting and short shifts.

    With the " Stretch equ " key e.g. 5 the set points are converted in such a way into a path that the distances are divided into sections equal in size. The rate of the object is then alike on all paragraph. After pressing this key however 1 to X points must be set by hand to the end of the path, there it mathematically not possibly are any distances into paragraph equal in size to be divided and at the same time a pre-defined number of partitionings to be obtained.



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