VirtualCompose, the attendant in the video space

PART THREE

B. A Composing dependent on objects on the background video

Thus we come to the most fascinating function of VirtualCompose - the virtual INSERT of objects.

Operate in the " operator " window " DELETE ALL ". Select in the window " Draw Settings " under " Edit Mode" >"Virtual ". Switch off on " hand " and " Korrel ". Click to " Preload " on. Best an object placed if it each picture (Field) one point to assign which according to much work with itself brings. The result exceeds then in addition, your boldest expectations. Set thus first and all following points on a certain place in the video (in the " Compose " window, e.g. on the turn signal of a driving past auto). The more exactly you the points now set the fewer work have you with the refinement. After all points are set go you again to the first point (link key in the window " Field control "). Operate now " set Reference ". In the window " Ref " is now a window to see to the focal point the current point has. Go to the next point. They will now state that in the " Ref " window the picture is shifted represented. Move now by means of the Kursortasten the current window opposite the reference window to a congruence of both are achieved. Make sure that particularly the point focused by you covers itself. Proceed in such a way with all points. Sometimes it can become necessary to determine a new point of reference. Click for this on " set Reference ". That is necessary, if the focused reference object changes for example in the size.

b.
Always a complete congruence is not necessary. If e.g. the face of a person is to be covered, it is sufficient, if the covering object covers the face, without it ' sticks ' at the face. Operate in the " operator " window " DELETE ALL ". All other adjustments remain as now under point A.. places you in the window " Field control " the value of " steps " on e.g.. " 10 ". That means it that VirtualCompose each 10. Field according to your positioning marks. Set the points so for a long time, until an input is no longer possible. Press then on " Stretch len ". All set points are preserved, all other positions for the intermediate half-images to the half-images assigned by you are interpolated. Like that it is possible to also mark in this case 250/10 = for 25 points fast the movement in the video.

Before you call the following functions, you should store beforehand your project. (in the menu Project >Save give you a new name and press you on ' OK ONE ') sometimes it can be of advantage to click the " Deinterlace " function. All even are correlated to odd points (brought in the relation). " the movement makes korrelate " gentler, in addition, fewer exact in relation to the background.



C A Composing of objects with partial dependency on the background video
Combine simply functions of the points A and B.



II. An example

One cannot describe the world, without penetrating up to the atom or still further. But is impossible all atoms to describe, in order to receive a picture of the world.
Imagine, you have an accommodation of a basketball play. In a scene a player throws the ball into the network and meets, which quite occurs with such a play. That is already a scene for a fantastische cross fade:
Pursue the ball, which the player leads and throws, up to the network, i.e. you put the path according to the method 2.
Then, e.g. to the point in time, where the ball in the network disappears, branch out during the path creation to the method 1 and put the path for the focal point of the Hintergrundframes. The focal point quite simple you can find, by clicking " Obj Frame " in the window " Draw Settings ", then at each point the Objektframe are represented, and a centring is a children's game. The last point of the path (the first point, which is exactly in the center) does not need necessarily all all this (e.g. 250.) to be. If points up to the scene end remain free, this is not relevant, since VirtualCompose transfers the coordinates of the last point of the path automatically to the still ungesetzten. Now you take the ball operator and put these under the object scene.
The end of this ball operator is exactly, where the ball in the network disappears.
Take a second ball operator and create this adjacent on first. The end of this second operator corresponds with the end of the background scene.
The first operator has same start and would finalpour, possibly can he still rotate (to see her for this in the description of operator after). With second you stop still the adjustment " Sphere to of tarpaulin ". With this adjustment the ball unfolds into a surface.

So waers. The player throws thus the second scene as ball formed in the basketball network, which unfolds then into the new scene. By stopping different scalings, you know the ball also in the 3. Dimension adapt. *** TRANSLATION ENDS HERE ***

The appropriate cut list can so aussehen:

in over-dazzled;
Objektszene (scene wird)
----- 1. ball ---2. ball
Background scene (Basketballer)
VirtualCompose


Much fun with experimenting with other operators, titles, scenes, pictures or also Raytracingobjekten and the creation of virtual video worlds!

(the program is bei MLCO or with your dealer erhaeltlich.)




To Part 1
To Part 2
To Part 3

Back to DraCoNet