B. A Composing dependent on objects on the background video
Thus we come to the most fascinating function of
VirtualCompose - the virtual INSERT of objects.
Operate in the " operator " window " DELETE ALL ". Select in
the window " Draw Settings " under " Edit Mode" >"Virtual ". Switch
off on " hand " and " Korrel ". Click to " Preload " on. Best an
object placed if it each picture (Field) one point to assign which
according to much work with itself brings. The result exceeds then in
addition, your boldest expectations. Set thus first and all following
points on a certain place in the video (in the " Compose " window,
e.g. on the turn signal of a driving past auto). The more exactly you
the points now set the fewer work have you with the refinement. After
all points are set go you again to the first point (link key in the
window " Field control "). Operate now " set Reference ". In the
window " Ref " is now a window to see to the focal point the current
point has. Go to the next point. They will now state that in the "
Ref " window the picture is shifted represented. Move now by means of
the Kursortasten the current window opposite the reference window to a
congruence of both are achieved. Make sure that particularly the
point focused by you covers itself. Proceed in such a way with all
points. Sometimes it can become necessary to determine a new point of
reference. Click for this on " set Reference ". That is necessary,
if the focused reference object changes for example in the size.
b.
Always a complete congruence is not necessary. If e.g. the
face of a person is to be covered, it is sufficient, if the covering
object covers the face, without it ' sticks ' at the face. Operate in
the " operator " window " DELETE ALL ". All other adjustments remain
as now under point A.. places you in the window " Field control " the
value of " steps " on e.g.. " 10 ". That means it that
VirtualCompose each 10. Field according to your positioning marks.
Set the points so for a long time, until an input is no longer
possible. Press then on " Stretch len ". All set points are
preserved, all other positions for the intermediate half-images to the
half-images assigned by you are interpolated. Like that it is
possible to also mark in this case 250/10 = for 25 points fast the
movement in the video.
Before you call the following functions, you should store
beforehand your project. (in the menu Project >Save give you a new
name and press you on ' OK ONE ') sometimes it can be of advantage to
click the " Deinterlace " function. All even are correlated to odd
points (brought in the relation). " the movement makes korrelate "
gentler, in addition, fewer exact in relation to the background.
C A Composing of objects with partial dependency on the
background video
Combine simply functions of the points A and B.
II. An example
One cannot describe the world, without penetrating up to the
atom or still further. But is impossible all atoms to describe, in
order to receive a picture of the world.
Imagine, you have an accommodation of a basketball play. In
a scene a player throws the ball into the network and meets, which
quite occurs with such a play. That is already a scene for a
fantastische cross fade: Pursue the ball, which the player leads and throws, up to the
network, i.e. you put the path according to the method 2.
Then, e.g. to the point in time, where the ball in the
network disappears, branch out during the path creation to the method
1 and put the path for the focal point of the Hintergrundframes. The
focal point quite simple you can find, by clicking " Obj Frame " in
the window " Draw Settings ", then at each point the Objektframe are
represented, and a centring is a children's game. The last point of
the path (the first point, which is exactly in the center) does not
need necessarily all all this (e.g. 250.) to be. If points up to the
scene end remain free, this is not relevant, since VirtualCompose
transfers the coordinates of the last point of the path automatically
to the still ungesetzten. Now you take the ball operator and put
these under the object scene.
The end of this ball operator is exactly, where the ball in
the network disappears.
Take a second ball operator and create this adjacent on
first. The end of this second operator corresponds with the end of
the background scene.
The first operator has same start and would finalpour,
possibly can he still rotate (to see her for this in the description
of operator after). With second you stop still the adjustment "
Sphere to of tarpaulin ". With this adjustment the ball unfolds into
a surface.
So waers. The player throws thus the second scene as ball
formed in the basketball network, which unfolds then into the new
scene. By stopping different scalings, you know the ball also in the
3. Dimension adapt.
The appropriate cut list can so aussehen:
Objektszene (scene wird)
in over-dazzled;
----- 1. ball
---2. ball
Background scene (Basketballer)
VirtualCompose
Much fun with experimenting with other operators, titles, scenes, pictures
or also Raytracingobjekten and the creation of virtual video worlds!
(the program is bei MLCO
or with your dealer erhaeltlich.)